

Has an intuitive and user-friendly interface.

Specially designed for game developers and visual artists.Provides you with a comprehensive set of tools to create impressive scenes.A handy and world famous 3D modeling software application.Meetings with clients to solve conceptual and abstract problems should be visually presented by renderings from Vray. These ideas combined with Vray will produce quality renders quickly. While most other modeling techniques are relatively complex and confusing, with Sketchup and its toolset it is possible to quickly and easily turn ideas into models. For architecture, compatibility with Google SketchUp is probably a top priority. Furthermore, Vray is a plug-in, so it can be said that its success will depend greatly on its compatibility with the software on which it is integrated. Vray is quite a complex piece of software to understand in its entirety, yet it interacts very easily with a lot of different 3D modeling software. Vray is the engine behind bringing incredible realism to designs, especially architectural designs, regardless of the 3D software used for the modeling. Developed by Chaos Group, Vray is integrated with a huge library of textures, providing a unique realism. That means you work smarter – not harder – by automating the steps used to take up precious time. VRAY for 3Ds Max provides faster ray tracing, cleaner sampling and more accurate rendering. System requirements of VRAY for 3Ds Max.This is a problem in every fluid simulator not just Phoenix. Vray 3.x will works perfectly with phoenix.īut fluits are hard to use in production because of the time they need to simulate. It is alot of fun and eats alot of my sparetime Which lets you see the whole image from the begining of the rendering (much like Iray)Ī Render Element which helps to reduce the rendertime by denoising the final image.ģ.5 is right around the corner and it adds IPR Rendering so you can use the CPU version of vray like active shade.Īlso 3.5 will have an adaptive lights option which lets you render scenes with hundreds of lights a fraction of the time required now.įor fluids they have another plugin which is quite understandable because it has nothing to do with rendering. No need for that anymore, it does that job automatically. You use MR, so you have to fiddle with all the sample parameters in the materials and lights. They added countless improvements and features since 2.0. Chaos got back with me and said that I would need to upgrade to 3.0 Have they made leaps and bounds since 2.0? Like can you do liquids, smoke, fire and better particles? Things like that?
